Enter the E

Algebraic Progressionv1.2



{{"Number = " + (player.y > 0.5 ? player.y+"y+" : "")+(player.x > 0.5 ? format(player.x,0)+"x+" : "")+format(player.points)}}
You are getting {{format(player.pps)}} points per second

Due to a mathematical error in your formula, points are softcapped beyond 1e500






{{["Autoclickers","Point Factories","Point Portals"][i-1]}} - {{player.buildings[i-1]}}{{player.producedBuildings[i-1]?` + [${format(player.producedBuildings[i-1])}]`:""}} ~ {{format(player.buildingGain[i-1])}}/s [{{format(player.buildingPercent[i - 1])}}%]






f(x) * g(x) * h(x) = {{format(funcEff(1).times(funcEff(2)).times(funcEff(3)))}}

{{["f","g","h"][i-1]}}(x) =
{{["f","g","h"][i-1]}}({{format(player.functions[i-1],0)}}) = {{format(funcEff(i))}}





Credits
Thanks to these people, Algebraic Progression is the way it is.
randomtuba - For creating the game and setting up the GitHub link
gapples2 - For doing a lot of the work for AP, such as autobuyers, coordinate plane, dark theme, functions, and more
unpingabot - For helping to fix some bugs (I think)
Boo, DEMEMZEA, and Jayman - For testing the game
Antimatter Dimensions (Hevipelle) - For news ticker code
Cosmic47 - For making sure that the game is the best it can be
{{achs[(j-1)*Math.ceil(Math.sqrt(achNum))+i-1].name}}
{{achs[(j-1)*Math.ceil(Math.sqrt(achNum))+i-1].desc}}
You have x2.


You have sacrificed .






Quadratic Automator: Reset at x2

You have {{format(player.rootEssence)}} root essence.